![]() ![]() ![]() Panzerstorm – Improved the borders on the deploy screen when playing Conquest to show neutral borders more accurately.Panzerstorm – Improved the transitions between weather states.Panzerstorm – Fixed a floating stationary anti-air gun.Aerodrome – On Breakthrough, fixed an issue which resulted in players getting spawned outside of the combat area.Fjell 652 – Fixed a rock that was unvaultable near Flag E on Conquest.Devastation – Added collision to allow people to easier access the second floor of the library.Devastation – Moved a health station in the library to not clip with another asset.Devastation – Added a ladder Fortification to the library.Devastation – Fixed some collision to stop people from getting stuck.Devastation – Fixed an occluder that was sticking out.Devastation – Fixed collision on multiple places to prevent players from using map exploits.Devastation – Fixed an issue where players could get stuck or fall through the ground in the library area.Fjell 652 – Players can once again build all kinds of Fortifications when playing Frontlines.Fjell 652 – Fixed an exploit where players could stand on the cliff face when they should have been out of the combat area.Frontlines – Fixed an issue where some maps had no constructible Fortifications.This brings the behavior of bayonet charge in line with Battlefield 1. Removed damage reduction during bayonet charge, added a 1.3 sprint speed multiplier.With the increased rate of fire, the Zk-383 was a bit too accurate compared to the M1928A1 considering the flexibility from being able to use the bipod. Increased horizontal recoil to 0.765 (was 0.68) when using the Light Bolt Specialization.Additionally, the Gewehr 1-5 was extremely strong up to 30 meters whenever you landed one headshot, so we reduced this range to 10 meters. These semi-autos had a very high chance to get a kill with only two hits on a wounded target, which seems unnecessary given their good base TTK. ![]() Reduced range at which one head and one body shot is lethal to 10 m (was 30 m).Reduced range at which one head and one body shot is lethal to 30 m (was 35 m).The KE7 was still slightly too controllable for its rate of fire, so we increased recoil across the board. Increased horizontal recoil to 0.48 (was 0.45).Increased initial vertical recoil to 0.7 (was 0.65), decreasing to 0.52 (was 0.5) after four shots.The PIAT’s reload timer was slightly longer than the animation looked, and it was possible to skip parts of the reload time by doing a weapon swap. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |