![]() ![]() A certain kind of free-to-play experience is certainly dominating the Top Grossing charts, but that doesn't mean you can't have success with other models. We recognize the different preferences and try to have the best experience for each. Different strokes for different folks, you know? There are audiences that prefer to pay for the game in exchange for an ad-free experience and then there are people who don't mind seeing a few ads in return for not spending any money. How do the two versions do in comparison to each other? Do you have any thoughts on the free to play business model in general? You've released Doodle Jump as both a paid and free game on mobile platforms. They're powerful and I'm excited to see where we can take the game. We don't have anything to share yet on Doodle heading to new platforms, but I have both systems. Yes, we are looking into Xbox One and Playstation as well. It came out when that market had notably cooled off, but I really love that version. Our timing wasn't particularly great for the Kinect version of Doodle Jump. We worked closely with the publishers and developers of both versions and think that both are great adaptations. How much involvement did Lima Sky have with the DS and Xbox 360 versions of Doodle Jump? Did both games turn out as well as you hoped, and would you consider releasing Doodle Jump on Xbox One and Playstation 4 as well? The game never ends because you're always challenging your latest score and your friends, too. It's more of a setback he gets to try again. Does that make these games pessimistic at heart?ĭoodler doesn't die in that final fall during a play session. ![]() No matter what happens, the Doodler and similar protagonists will inevitably die. The player can never truly win an endless runner or endless jumping game. The game arose from early experimentation with the iPhone – we found a gameplay mechanic and art style that just worked and that hadn't been overused. I've spent some time playing the classics like everyone else, but it's hard to pinpoint the inspiration. What are some of your favorite platformers on consoles?ĭoodle Jump never arose from a deep interest in console platformers. And now for the gaming discussion! Doodle Jump took some of the basic concepts of platforming and adopted them to casual mobile play. Wow, I wish I had time to learn any measure of Kanji. We also made another app, KanjiPop, which helps you practice Japanese in a bit more playful way. My brother Marko, Lima Sky's co-founder, was learning Japanese and needed a tool to help him study for the Japanese Language Proficiency Test. In addition to the games many of us know and love, Lima Sky has also published a Kanji learning app for iOS. I had always wondered! Maybe you can answer another mystery for me. ![]()
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